1. First, choose your party.
If you wanna just look at how it would behave with computer
players only, just select Roschti Group (red flag with a white cross).
If you wish to start playing with African Union, do so. But I guarantee
you it'll be easier to succed using Soviet Union ;)
2. Relations between countries
A country (owned by computer player) always attacks his weakest
neighbours first. Attacks depend on the neighbours politics. For example,
democracies and communist countries will fight fascist countries and kingdoms
but won't fight against each other. Of course if a democratic country is
conquered by a fascist one, it can, afterwards, be conquered by a communist
country.
If you let the system play alone, it will necessarily lead
to a world domination by one party. Fascists hate everyone, so if they can
they will rule the world. Democracies, socialist and communist countries
won't fight each other as long as fascism and kingdoms exist. Afterwards however they will find time to kill each other.
A human player can attack anyone he wants to, regardless of
politics.
3. Sending troops
Sending troops to a country requires time, depending on distance
and technical level. USA have a very high technical level, while some african
countries have a really low one. If you send your troops to a country that
is not a war, it can be attacked before your troops reach it. In such case,
your troops will have to come back home.
4. Attacking and fighting
Once troops have reached their victim country, they are added
to the ennemy troops in the country. Troops are killed in relation with
the ration between local and ennemy forces. A great numerical superiority
will ensure a fast and easy victory. If strength of the agressor is more
than five time that of the victim, it will surrender without fighting and
you'll be able to pick up its troops instead of blasting them.
Some army elements of course can cause more damage and count
more in the ration calculation. For example, 500 tanks are weaker than
200 airplanes. In addition to this, elements can only fight appropriate
ennemies. Infantry for example, cannot fight airforce. You need tanks or
marine for such a task. Attacking a country that has marine units with
only infantry cannot lead to a victory.
5. Nukes are bad
Only a few countries have access to nuclear weapons. The computer
never uses them. The problem with nukes is that they kill so many people
that the moral of the population will sink down below 25%. This can lead
to a REVOLUTION. In such case, you won't conquer the country. It will just
randomly choose itself a new government and you'll have to attack again.
6. Occupation
Once you have conquered a country, its status changes to 'occupied'.
This means that from time to time the occupation army will be attacked
by resistance. The more population the country has, the bigger the attacks
will be. Resistance can only attack with infantry and it also has a very
low technical level (25%).
7. When a group disappears
When all countries of a group are conquered, the group is anihilated.
All members of these groups change their base group to their present group.
In other words, they are not occupied anymore but become part of their
occupants territory.
8. How do I win?
Quite easily. Computer player doesn't coordinate countries,
it is not very smart. It attacks, when it is able to, weak ennemies.
9. How do I get cash?
Prostitution should do it. More seriously, each country has
a tax level. The default tax is 10%. Be careful, increasing taxes can rapidly
lower moral level! Setting it too high can lead to a revolution. Since
moral can also go down with lost battles, damaged industry or agriculture,
you should not play too much with this one.
The cash is given to a country every month.This is also the
moment for moral calculation. Mainly, the cash you get depends on your
population and your PNB. Unless you get nuked, population increases regularly.
PNB is a fixed number. If your industry level is low (after an attack for
example), you'll get less cash.
10. Something else?
There are lots of details such as calculation rules, that you'll
have to guess...
I am not writing a novel.